

That's why we're doing this from the ground up.ĮDIT: I just saw the PDF that Joseph Staleknight posted. Sure, some letters might match up sometimes, but that's most likely video editors having fun than an actual, natural language. Aside from that, in this thread we're not thinking that there is any established Inkling or Octarian phonetics in Splatoon. I imagine Inkling to be a language reversed from English in that compound nouns have the main noun before the secondary noun, adjectives after their nouns, adverbs before their antecedents, family names before their given names, etc. This isn't particularly in depth at all but I thought I'd slap some info out there!Ĭlick to expand.All very good thoughts, NLALEX. If this is true it would also indicate that noun order is reversed compared to English (where the head of the compound noun occurs at the end), and would likely mean that Inkling is a largely post-modifying language as opposed to pre-modifying. The first two strings are identical, and considering the subs supposedly say 'Squid Sisters' in Inkling, it's possible that Inkling may use some form of reduplication for plurality, and that this word is 'squid' or 'sister'. Some of what appear to be multiple words when sung are subbed as being single strings, suggesting that it's common for compound nouns to be presented as single words in a similar fashion to Modern German.Īnother note to take from this video is that the first line of the song is nearly identical to the text that appears above 'Squid Sisters' just moments beforehand. This not only shows that Inkling has word boundaries unlike many Asian languages, but also that the character strings range in length enormously. It is also worth pointing out that the Squid Sisters vid from the Direct is subbed in Inkling: It is also possible that Inkling has several alphabets for different situations, which is unlikely but not impossible (as well as impractical). This would allow a much greater number of potential characters which correlates well with what is seen in the game, but it still doesn't answer everything. It's entirely possible that Inking uses a phonetic alphabet similar to IPA. You could argue that it's a syllable-based alphabet like Japanese which would make sense given the game's origin, but it doesn't answer why the logo for the in-game brand Forge has so many characters making up its name. When it comes to Inkling for me the biggest hurdle is the sheer number of characters. Finally, I created both an EPS and a 3-page PDF so that anyone savvy enough with vector programs like Illustrator can use these as a basis for typeface variations.Also, glyph 115 and the variants for glyphs 52 and 53 were too stylistically different from the others, so I decided to make them fit in.Additionally, I added a few other glyphs that were in the game but not in the sketches (such as the inverted R).First off, I checked the sketches and found that numbers 90 and 23 were duplicates.Right now, I'm just about done with the first page and then some.ĮDIT: Okay, I've finished up making vectors of the glyphs, and now they're attached to this post! A few notes: In other news, I'm also vectorizing PiyozR's sketches so that hopefully we have something scalable to work with when the time comes to expand on the language. The only thing I'm concerned about is whether they actually count in decimal, but I guess that's another topic for later. Between that and the signage at Walleye Warehouse and Port Mackerel, I think we might have a better idea of how numbers work in Inkling.
